weapon guide

Five Weapon Styles Explained

Compare the five weapon types and understand how they differ before choosing your path.

Last checked: 2026-07-28Unofficial pre-release guide
Quick Answer

The answer first

The Relic: First Guardian features five distinct weapon types, each with a different combat rhythm defined by range, speed, risk and impact. Official developer material describes each weapon style as including twelve exclusive skill trees. No official tier list ranks the weapons; the choice depends on your preferred playstyle and the demands of each fight.

Last updated: 2026-07-28 · Official PlayStation Blog (Dec 2025), GamingBolt interview (Jul 22, 2026), Steam store listing (Jul 2026).

What makes each weapon style different

Official developer material describes the five weapon styles as differing across four key dimensions:

  • Range — how close you must be to hit the target.
  • Speed — how quickly attacks chain together.
  • Risk — the exposure or danger entering each attack pattern creates.
  • Impact — the damage or crowd-control effect of each hit.

These dimensions interact. A weapon with high speed and high range may carry more risk, while a slower weapon may offer greater impact per hit but fewer opportunities to respond to enemy patterns. Official sources do not describe specific per-weapon values for any of these dimensions.

Checklist

Choosing your first weapon style

  1. Decide whether you prefer close-quarters brawls or maintaining distance.
  2. Consider whether you want faster attacks with more timing windows, or slower hits with larger impact.
  3. Understand that each weapon style includes twelve exclusive skill trees — mastery is deep within your chosen type.
  4. Remember that no official source ranks weapons as "best" — the right choice fits your preferred rhythm.
  5. Verify any post-launch balance changes before committing to a specific weapon for difficult encounters.

Weapon style selection questions

Do I want to stay close?

Best for: Weapons with high impact and shorter range; more direct control over the fight tempo.

Evidence: S2, S3

Do I want to keep distance?

Best for: Weapons with longer range; requires more spatial awareness and positioning.

Evidence: S2, S3

Do I want fast chains?

Best for: High-speed weapons with multiple attack windows; rewards reading enemy patterns.

Evidence: S2, S3

Do I want high impact?

Best for: Slow, powerful weapons; each hit matters more but the window between attacks is wider.

Evidence: S2, S3

Confirmed

What is verified

  • The game has five weapon types with different combat rhythms (S2, S3).
  • Official developer material describes each weapon style as including twelve exclusive skill trees (S2).
  • Weapons differ in range, speed, risk and impact (S2, S3).
  • No official tier list or "best weapon" ranking has been published (S2, S3 — absence of evidence).
Not Confirmed

What needs more evidence

  • Exact per-weapon damage values, attack speeds and timing windows — not published.
  • Weapon tier lists or rankings — do not publish affirmatively; they do not appear in official sources.
  • Best weapon for a specific boss or player scenario — not confirmed in developer material.
  • Post-launch weapon balance changes — verify after the July 31 release.

Frequently Asked Questions

How many weapon types are there?

The Relic: First Guardian has five distinct weapon types. Each has a different combat rhythm shaped by its range, speed, risk and impact profile.

Is there a best weapon?

No official developer source ranks the weapons or declares one "best." Selection depends on your preferred playstyle. Tier lists circulating in community discussions are not from official sources.

How many skill trees does each weapon have?

Official developer material describes each of the five weapon styles as including twelve exclusive skill trees. This means each weapon type has extensive progression depth.

Should I pick one weapon or switch between them?

Official sources describe weapons as distinct pieces with unique identities rather than interchangeable tools. The choice to specialize or diversify is a personal one not addressed in developer material.

Sources

Source scope and verification

Official PlayStation Blog (Dec 2025), GamingBolt interview (Jul 22, 2026), Steam store listing (Jul 2026).

Source IDs: S2, S3

Corrections and editorial limits are noted on each page. A full sources and corrections page will be added after the July 31, 2026 launch.